The Cureosity CUREO® VR Therapy System brings therapeutic exercises into an immersive virtual-reality environment for cognitive, sensory and motor rehabilitation. Gamified scenarios combine multi-sensory activities with adaptable therapy settings, helping healthcare teams tailor sessions to each patient’s abilities and rehabilitation goals. The Professional configuration provides seven therapy modules for upper-limb, hand, cognitive, everyday-task, relaxation, visual-perception and interactive-game training.
Product Features
- Gamified VR exercise environment: Multi-sensory training games address memory, reaction, grip, range of motion and attention, turning structured therapeutic exercises into interactive scenarios.
- Seven therapy modules: The Professional configuration includes moto, hand, adl, activities, cogni, relax and active modules, so teams can select activities across motor, cognitive, sensory and functional training areas.
- Mirror therapy and hand tracking: The system includes mirrored-hand visual focus and hand-tracking activities that train hand opening and closing, finger flexibility, coordination and reaction.
- Adaptable therapy setup: Therapists can implement sessions in standing or sitting positions, adjust settings during therapy and change size or distance in a few clicks to suit the individual session setup.
Product Advantages
- Supports a broader rehabilitation programme: One platform brings together movement, cognition, sensory engagement and everyday-task practice, helping teams build varied therapeutic programmes around individual goals.
- Encourages active participation: Immersive scenarios, challenges and a high-score reward mode add interaction to repeatable exercises and can help sustain engagement during training.
- Helps clinicians review therapy data: Initial assessment results, gameplay results, module-use duration and therapy statistics can be converted into PDF reports for structured progress review.
- Fits practical clinical workflows: Wireless accessories provide remote capability, while group-training mode can support efficient delivery when a therapist works with more than one participant.
Seven Therapy Modules
- moto: Promotes upper-extremity mobility through movement-focused virtual activities.
- hand: Trains fine motor skills, hand and finger mobility, coordination, holding and grasping activities.
- adl: Supports everyday-task training with virtual tools and objects.
- activities: Offers interactive, fun training games that add variety to the therapy session.
- cogni: Promotes colour and shape recognition, spatial perception and memory training.
- relax: Provides breathing, colour-therapy and interactive relaxation activities as supporting neuroregulation, stress reduction and pain relief.
- active: Strengthens visual perception and supports training related to neglect.
Assessments and Therapy Data
- First assessment and gameplay results: The system records a starting view of patient abilities to help therapists create suitable training plans.
- Six assessment areas: Active range of motion, attention, memory, reaction, holding and accuracy provide structured areas for session assessment.
- PDF therapy reports: Convert therapy statistics into PDF reports showing therapy progress or performance and the duration of module use.
- Progress visualisation: The interface presents therapy data visually to support follow-up review and programme planning.
Product Specifications
| Brand | Cureosity |
| Product name | CUREO® VR Therapy System |
| Therapy approach | Virtual-reality therapeutic exercises with gamified, immersive scenarios |
| Training scope | Upper limbs including shoulder girdle, upper arm, forearm, wrist and fingers; movement of hands and head; trunk |
| Cognitive training areas | Perception of space, shape and colour; concentration; memory; learning; executive function |
| Session positions | Standing or sitting |
| System interaction | Gamified VR activities, mirror therapy, hand tracking, high-score mode and customisable therapy programmes |
| Adjustment functions | During-therapy adjustments; reliable and adjustable calibration; size and distance changes |
| Assessment areas | Active range of motion, attention, memory, reaction, holding and accuracy |
| Data output | Therapy statistics and module-use duration convertible to PDF reports; progress visualisation |
| Connectivity and workflow | Wireless accessories with remote capability; group-training treatment mode |
| Package includes | VR headset × 1, tablet × 1, WLAN router × 1, controller × 2, spare battery × 2 |
| Rehabilitation contexts | Stroke; spinal cord injuries; traumatic brain injury; musculoskeletal diseases; neurodegenerative diseases including multiple sclerosis and Parkinson’s disease; ataxia of the upper limbs and trunk |
| Professional-use note | CUREO® as a rehabilitation support. Qualified healthcare professionals should determine individual suitability, therapy goals and clinical supervision. |
Frequently Asked Questions
The CUREO® VR Therapy System provides therapeutic exercises in a virtual-reality environment. It combines immersive, gamified scenarios with cognitive, sensory and motor training activities, allowing healthcare teams to tailor rehabilitation sessions to a patient’s abilities and therapy goals.
The Professional configuration includes moto, hand, adl, activities, cogni, relax and active. Together, these modules cover upper-extremity mobility, fine motor skills, everyday-task practice, interactive games, cognitive training, relaxation activities and visual-perception training related to neglect.
Both configurations include moto, hand, adl and activities. The Professional configuration adds cogni, relax and active, as well as Training Plan, mirror therapy, Navigator, patient testing and Passthrough functions.
Yes. Therapists can deliver sessions in standing or sitting positions, personalise and vary therapy programmes, adjust settings during therapy and change size or distance in a few clicks. These options help teams adapt the virtual environment to the planned session.
Mirror therapy uses visual focus on the mirrored hand, while hand tracking supports activities involving fine motor skills, finger flexibility, coordination, reaction and hand opening and closing. A qualified therapist can select the appropriate activity according to the individual rehabilitation plan.
CUREO® records initial assessment and gameplay results across active range of motion, attention, memory, reaction, holding and accuracy. It can convert therapy statistics into PDF reports showing progress or performance and the duration of use of the modules.
Yes. Therapy can be implemented while the participant is standing or sitting. This flexibility helps clinicians plan sessions around the selected activity and the participant’s therapeutic needs.
No. CUREO® is presented as a rehabilitation support tool. Healthcare professionals should determine patient suitability, therapeutic objectives and the appropriate level of supervision for each individual.
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